Batteryman AAA
LIGHT 4

Batteryman AAA

  • Archetype:
  • Batteryman

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 2852




When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
52± 8/ 100
Power Score
Intrinsic 52
Deck 53

Batteryman AAA — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 53 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Batteryman AAA converts a Normal Summon, or a flip, into a second Batteryman AAA body summoned from hand or Graveyard, so it reliably adds one Level 4 LIGHT Thunder body to the board without spending a card. The effect gives no search, no negation, and no card advantage, and its own 0 ATK and 0 DEF earn nothing. Its value is as an archetype-locked extender and material body, and that is capped by the name-locked target and the absence of recorded combo data.

Axis scores

Axis Score Evidence
Accessibility 70 Live from hand or Graveyard on Normal Summon or flip, and it sits in 6 of 7 Batteryman decks at 3 copies each (verified deck stats; the hand route still needs a Normal Summon slot, inferred).
Combo & Conversion 40 The text gives one extra body with no further steps, and combo data is empty, so this is text-only inference.
Resource Economy 45 Adds a body from hand or GY with no card loss and no advantage gain, so the economy is roughly neutral (inferred from text).
Effect & Interaction 5 No negate, removal, or hand-trap reach in the text (verified from card text).
Material Utility 60 Level 4 LIGHT Thunder is a usable material for Thunder monsters, and the body still exists when its effect is negated (inferred from text and card stats).
Resilience & Flexibility 55 Two zones (hand and Graveyard) for the effect, but no protection against interaction and no multi-turn value (inferred).
Deck-Building Efficiency 65 Three copies in a single archetype with no garnet or lock restriction, but not splashable (observed from deck data, inferred for the rest).

Calculation

Weight profile: Extender profile, single role (no blend). Intrinsic ≈ 52, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable hand or Graveyard body on Normal Summon or flip
  • Level 4 Thunder LIGHT material fits Thunder-type partners
  • Near-free to run at 3 copies inside Batteryman

Weaknesses

  • Zero ATK and DEF, and no effect beyond the one revival
  • Name-locked target: it only ever revives itself
  • No interaction or negation of any kind

Counters / choke points

  • Effect negation shuts off the revival, but the body remains as material

Best use

Extender / material body in Batteryman shells. Decks: Batteryman, Code Talker (single-copy inclusion). Suggested copies: 3.

Evidence & gaps

  • Verified: Normal Summon or flip trigger, Special Summon from hand or Graveyard, 0/0 stats (card text); Batteryman inclusion 100% at 3 copies in usage statistics; Present in 7 of 7 sampled decks at 3 copies each
  • Observed: Monster Reborn and Batteryman Solar as frequent co-decks (71.4% and 57.1%)
  • Inferred: Two-zone access requires a Normal Summon slot for the hand route; Material value for Thunder partners; Economy roughly neutral
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied deck data is a small sample of 7 decks average starter count when present unknown, so DeckResilience is estimated no banlist token, assumed 3 copies (unlimited)











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