LIGHT
4Batteryman AAA
Archetype:
Batteryman
ATK:
0
DEF:
0
View:
2852
When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
Batteryman AAA — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 53 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Batteryman AAA converts a Normal Summon, or a flip, into a second Batteryman AAA body summoned from hand or Graveyard, so it reliably adds one Level 4 LIGHT Thunder body to the board without spending a card. The effect gives no search, no negation, and no card advantage, and its own 0 ATK and 0 DEF earn nothing. Its value is as an archetype-locked extender and material body, and that is capped by the name-locked target and the absence of recorded combo data.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Live from hand or Graveyard on Normal Summon or flip, and it sits in 6 of 7 Batteryman decks at 3 copies each (verified deck stats; the hand route still needs a Normal Summon slot, inferred). |
| Combo & Conversion | 40 | The text gives one extra body with no further steps, and combo data is empty, so this is text-only inference. |
| Resource Economy | 45 | Adds a body from hand or GY with no card loss and no advantage gain, so the economy is roughly neutral (inferred from text). |
| Effect & Interaction | 5 | No negate, removal, or hand-trap reach in the text (verified from card text). |
| Material Utility | 60 | Level 4 LIGHT Thunder is a usable material for Thunder monsters, and the body still exists when its effect is negated (inferred from text and card stats). |
| Resilience & Flexibility | 55 | Two zones (hand and Graveyard) for the effect, but no protection against interaction and no multi-turn value (inferred). |
| Deck-Building Efficiency | 65 | Three copies in a single archetype with no garnet or lock restriction, but not splashable (observed from deck data, inferred for the rest). |
Calculation
Weight profile: Extender profile, single role (no blend). Intrinsic ≈ 52, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable hand or Graveyard body on Normal Summon or flip
- Level 4 Thunder LIGHT material fits Thunder-type partners
- Near-free to run at 3 copies inside Batteryman
Weaknesses
- Zero ATK and DEF, and no effect beyond the one revival
- Name-locked target: it only ever revives itself
- No interaction or negation of any kind
Counters / choke points
- Effect negation shuts off the revival, but the body remains as material
Best use
Extender / material body in Batteryman shells. Decks: Batteryman, Code Talker (single-copy inclusion). Suggested copies: 3.
Evidence & gaps
- Verified: Normal Summon or flip trigger, Special Summon from hand or Graveyard, 0/0 stats (card text); Batteryman inclusion 100% at 3 copies in usage statistics; Present in 7 of 7 sampled decks at 3 copies each
- Observed: Monster Reborn and Batteryman Solar as frequent co-decks (71.4% and 57.1%)
- Inferred: Two-zone access requires a Normal Summon slot for the hand route; Material value for Thunder partners; Economy roughly neutral
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied deck data is a small sample of 7 decks average starter count when present unknown, so DeckResilience is estimated no banlist token, assumed 3 copies (unlimited)






